My submission for XP-Challenge 2019 – X-Cloud.
Created using Cinema4D & Rendered in Cycles4D, with minmal post in After Effects.
I challenged myself to learn some of the new tools insydium’s latest release of X-Particles. xpExplosiaFX & xpFlowField were utilised to control the direction of the cloud simulation. Custom shaders were created with Cycles4D using the Point Density Texture node.
The scene was back lit with Cycles lights and volumetric lighting added with the Cycles Volume Scatter node.