Design + Motion


Mirror Stage:
Between Computability
and Its Opposite.

Holo 3 from

HOLO emerged in 2012 to explore these entanglements—first with a periodical, now across an expanded platform. Set up in the grey zones between art, science, and technology, it frames scientific research and emerging technologies as being more than sites of invention and innovation—as epicentres of critical creative practice, radical imagination, and activism. The artists and designers working with related materials—algorithms and microcontrollers, meteoroids and fungi, data and archives—aren’t just updating notions of craft for the twenty-first century, they are researchers and cultural critics.

Learn more about the making of HOLO 3 via the development diary. It’s an instance of ‘thinking in public,’ where Guest Editor Nora N. Khan and Team HOLO documented their process from start to finish, be it excerpts of Khan’s research conversations with Peli Grietzer, erudite introductions of themes and contributors, or design mockups and schematics.

Guest editor Nora N. Khan and fifteen luminaries question our problematic faith in and deference to AI. Exploring the limits of knowledge, prediction, language, and abstraction in computation, their collected essays and artworks measure the gap between machine learning hypotheticals and the mess of lived experience.

Form + Code


Once the exclusive domain of programmers, code is now being used by a new generation of designers, artists, and architects eager to explore how software can enable innovative ways of generating form and translating ideas. Form+Code in Design, Art, and Architecture offers an in-depth look at the use of software in a wide range of creative disciplines. This visually stimulating survey introduces readers to over 250 significant works and undertakings of the past 60 years in the fields of fine and applied art, architecture, industrial design, digital fabrication, visual cinema, photography, typography, interactive media, gaming, artificial intelligence (AI), artificial life (a-life), and graphic design, including data mapping and visualizations, and all forms of new media and expression.

Glug – Subism

As part of the Subism team I helped organise the Subism Glug Networking events in Nottingham & London.

Glug #8 at Brownes Nottingham – Subism hosted a gallery & live drawing.

“Subism have put on a great party at the last two Glug events in Nottingham and London. As well as being pretty damn good at their art, they are also top people. They bring together loads of different styles of graffiti and illustration and will take over any canvas, wall or anything you put in front of them and come up with the goods. Definitely highly recommended!”
Gemma Ballinger, Development Manager @ Studio Output Nottingham

Glug #11 at The Queen of Hoxton – Subism arranged illustrators to work on the stairwell walls and upstairs on the roof.

“You don’t really know what to expect when you ask a bunch of illustrators to paint your walls. Playing safe has never really been the point of our events but the Subism team turned up and just got on with it. As you can see from the pictures everyone brought something different in terms of creative and whilst wildy different in style the work was all absolutely quality.”
Ian Hambleton, Partner / Account Director @ Studio Output London

Glug Nottingham Flickr Set

Glug London Flickr Set