Interactive
I’ve been deep in ISF shaders lately, building packs for VS-2, and it’s lit a fire under me for realtime visuals in a way I wasn’t expecting. That’s led me into TouchDesigner — and with a 3D/C4D background, the new POPs operator family has been the thing pulling me in hardest. It feels like the […]
Meet Chroma, A FORMAT THAT BLENDS SOUND, IMAGE, AND GESTURES IN REAL-TIME. ➀ A multidimensional canvas to create limitless generative sound variations ➁ Unique shader capabilities to visualize sounds and gestures with realtime data ➂ Navigate sounds using gestures, either through body movements or touch Chroma, a startup known for creating innovative audiovisual entertainment for […]
So… I have been having great fun with SparkAR Recently. Here are a couple of filter created just for fun as part of the LWD BDF Exhibition. Find the filters on Facebook here: LWD Mask – Black + Blue – Kissing LWD Mask – Black + Blue – Loop LWD Mask – Gold + Black […]
[full_width] [/full_width] [one_half] The concept of Cyberia is “the Unknown Territories Shaped by the Digital Ethnos”. This, “Ethnos” refers to the generation of digital people that are changing our world, and continuing to influence our culture. As our world becomes increasingly digital, it ultimately transforms to become a ‘Cyberia’. Behance [/one_half] [one_half_last][/one_half_last]
Anna Neklesa Aristarkh Chernyshev LOADING 2007 – Electronic Superhighway (2016-1966) at the Whitechapel Gallery opens on 29 January to show the impact of computers and internet technologies on contemporary art. The exhibition brings together over 100 works including film, photography, interactive works, painting and drawing by over 70 artists. Arranged in reverse chronological order, the […]
Housed at various locations throughout Leeds Dock the Lumen Prize exhibition showcased award winning, immersive, interactive installations that blur the boundaries between art, technology, sound and audience participation. The works on show included ANIMA, Hyperplanes of Simultaneity, O. T. 875 and Nature Abstraction. The highlight for me was ANIMA, an installation by OnFormative. Fluid shimmering patterns flow […]
Check out these awesome work in progress Realtime 3D visuals from Joshua Davis, created for OFFF festival 2015. the Deepest of Space / OFFF / workInProgress.002 from Joshua Davis on Vimeo. These visuals have really inspired me to explore Processing & Hype Framework
Tether is an interactive web application created by @jonobr1 in collaboration with Plaid. The track is accompanied by a series of graphic shapes that gradually evolve as the music progresses. http://tether.plaid.co.uk https://github.com/warprecords/tether Poster on Behance
patatap.com works.jonobr1.com/Patatap
The third in a series of tutorials for Computer Arts magazine. This time my tutorial walks through creating data visualisation using D3.js. D3.js is a JavaScript library for manipulating documents based on data using HTML, SVG and CSS. Computer Arts Issue 212
One of the most inspirational projection mapping projects I have seen for a while by Anti VJ. Originally a video mapping installation created for the singular architecture of the Centre Pompidou Metz museum, Paleodictyon The App is its digital counterpart. Developed by Simon Geilfus, who co-directed the original piece, the application makes use of the same video […]
The second in a series of tutorials for Computer Arts magazine. This time my tutorial walks through 5 steps to setting up CSS3 filters with Adobe Filter Lab Computer Arts Issue 210
My first video tutorial for Computer Arts magazine. The tutorial walks through 5 steps to creating a parallax scrolling website using using Skrollr JS. Computer Arts Issue 209
Once the exclusive domain of programmers, code is now being used by a new generation of designers, artists, and architects eager to explore how software can enable innovative ways of generating form and translating ideas. Form+Code in Design, Art, and Architecture offers an in-depth look at the use of software in a wide range of […]
The Studio on PlayStation®Store showcases the best in cutting edge art, design, illustration and photography. Sony Computer Entertainment Europe (SCEE), in association with Studio Output, cordially invites you to the opening of a brand new digital art store, The Studio, on PlayStation ®Store. Launched on the 13th April 2011, The Studio will bring the work […]
I participated in the OpenFrameworks Lab as part of the Decode Exhibition at the V&A museum. I have set up a source code repository for experiments & examples. www.code.oneteneleven.com Here you will find my code experiments & sample experiments from the weekend. Please Download the .zip files to experiment with the examples. As part of […]
Collaboration project between myself, Brendan Oliver & Jeffrey Bowman (Mr Bowlegs) For the Glastonbury BBC Big Screen Project. The brief was to produce a Virtual Band – The Followers. I modeled, rigged and rendered 3 characters each with a series of dance moves. Brendan then took my renders and made them sound reactive in Processing. […]















