Blog.OneTenEleven

A dose of design inspiration, tips, techniques & studio news

curated by oneteneleven.com

Build’s collaboration with Timothy Saccenti on Ritual Technology is a compelling example of contemporary editorial design as both archive and artefact — translating over two decades of Saccenti’s photography and direction into a single 300-page printed form. Saccenti’s music industry work is a huge part of what that archive draws on. He’s shot and directed […]

I’ve been deep in ISF shaders lately, building packs for VS-2, and it’s lit a fire under me for realtime visuals in a way I wasn’t expecting. That’s led me into TouchDesigner — and with a 3D/C4D background, the new POPs operator family has been the thing pulling me in hardest. It feels like the […]

I’ve Joined Paradiso Institute as a Founding Partner I’ve joined Paradiso Institute as a founding partner — a non-profit cultural association built on a simple idea: creative lives require responsibility. Leadership, endurance, and care for the body and mind shape the work more than talent ever will. Based in Barcelona and envisioned by our friends […]

Matt Lamont’s extraordinary archive of 10,000+ printed design artefacts is heading into book form — and it deserves your attention. If you’ve spent any time in the world of graphic design, you’ll know how fragile its history can be. Magazines go out of print. Posters get lost. The work of whole movements disappears into boxes. […]

REMIX:  A BOLD, RAW, IMMERSIVE MANIFESTO. REMIX: A Raw Look Inside DixonBaxi’s Creative Studio There’s something magnetic about seeing behind the curtain of a creative studio—not the polished portfolio pieces, but the messy, energetic reality of how ideas actually come to life. That’s exactly what DixonBaxi has captured in REMIX, their new 500-page manifesto that […]

As part of the Farsley Print Festival 2025 a Pop-Up Exhibition featuring People Powered Press. The exhibition featured large-scale works hand-printed on the largest letterpress printing press in the world. Made using Brico – a type design system created by Oli Bentley of Split, designer, visual artist and printmaker Anthony Burrill and wood type maker, […]

If you were a regular visitor to AisleOne, you’ll know what made it special, a quiet corner of the internet where good design, photography, film, and music were shared without noise. A clean page, a sharp eye, and a steady stream of things worth looking at. AisleOne described itself as a visual journal on design, […]

Press photography from The Wild God Tour ’24 – Copenhagen & Antwerp. 5 October ’24 – Copenhagen, Denmark – Royal Arena PHOTOGRAPHY: ANDREW WHITTON 30 October ’24 – Antwerp, Belgium – Sportpaleis PHOTOGRAPHY: SARAH RUSHTON studio.oneteneleven.com

Wild God – Frogs 3D Typography for the cover of ‘Frogs’, the second single from Nick Cave & The Bad Seeds’ album ‘Wild God’. Created with Cinema4D & Redshift, in collaboration with Thunderwing. studio.oneteneleven.com A special Limited Edition 7” on green coloured vinyl. nickcave.com

3D Typography for Nick Cave – Wild God Wild God is the eighteenth studio album by the Australian rock band Nick Cave and the Bad Seeds. The project was in collaboration with Thundering. Read more: studio.oneteneleven.com

Acid Grotesk is a typeface that’s stuck with me for reasons beyond the letterforms. It’s Folch Studio‘s custom typeface for Acid House Barcelona, and I have a real soft spot for Acid House’s home in Poblenou — one of my favourite areas to stay in the city, and a neighbourhood with its own unpolished, industrial […]

Meet Chroma, A FORMAT THAT  BLENDS SOUND, IMAGE, AND GESTURES IN REAL-TIME. ➀ A multidimensional canvas to create limitless generative sound variations ➁ Unique shader capabilities to visualize sounds and gestures with realtime data ➂ Navigate sounds using gestures, either through body movements or touch Chroma, a startup known for creating innovative audiovisual entertainment for […]

The first book dedicated to the career of a truly hands-on graphic designer, charting his ‘Swiss Grit’ approach from the influential Ray Gun magazine in the 1990s, through to his experimental type projects of the present day. Emerging from the North of England, and nominated in 1993 by Why Not Associates as the most up and coming […]

The definitive illustrated history of the cult videogame – a heart-thumping fusion of groundbreaking graphic design, architectural futurism, electronic music and high-speed racing.

Inspirational R&D work from Media.Work exploring Foam characteristics & materials. They examined the visual and structural complexity of foam.

Soft and malleable, it adjusts to the objects with which it interacts and takes various complex shapes.

An Exploration of Tactile Textures in Nature Natural sculpture formations set in seemingly impossible earth-like landscapes covered by living elements of surreal colors, each film travels through each almost at a micro level, witnessing its evolution. The body of work delves into textural, tactile elements morphing, and interacting with each other in surreal environments. The […]

HOLO3 is now available. Entitled “Mirror Stage: Between Computability and Its Opposite,” guest editor Nora N. Khan and 15 luminaries reflect on the profound implications of AI and computational culture.

Universal Everything has just published a glimpse into their brand explorations for LIVART furniture.

“Cube” embodies the amazement and surprise artists evoke from the audience and begins with a set of rooms symbolising the diversity of the festival’s speakers and artists’ creative practices.

VSK.WORLD is dedicated to learning 3D with a certain focus on design.