Blog.OneTenEleven

Design + Motion

Chroma

Meet Chroma, A FORMAT THAT  BLENDS SOUND, IMAGE, AND GESTURES IN REAL-TIME.

➀ A multidimensional canvas to create limitless generative sound variations

➁ Unique shader capabilities to visualize sounds and gestures with realtime data

➂ Navigate sounds using gestures, either through body movements or touch

Chroma, a startup known for creating innovative audiovisual entertainment for mobile devices, has been acquired by Bronze, a London-based AI audio company. Chroma was backed by notable investors, including Pinterest cofounder Evan Sharp and Twitter cofounder Biz Stone. Bronze, founded by record producer Lex Dromgoole and composer Gwilym Gold, focuses on generative AI tools that allow artists to create dynamic, interactive music experiences.

This acquisition aligns with Bronze’s vision of blending technology with artistry, potentially leveraging Chroma’s expertise to expand its offerings in audiovisual and interactive music experiences. Both companies share a commitment to pushing the boundaries of creative expression through technology.

chroma.co

techcrunch.com

HOLO 3

Mirror Stage:
Between Computability
and Its Opposite.

Holo 3 from holo.mg

HOLO emerged in 2012 to explore these entanglements—first with a periodical, now across an expanded platform. Set up in the grey zones between art, science, and technology, it frames scientific research and emerging technologies as being more than sites of invention and innovation—as epicentres of critical creative practice, radical imagination, and activism. The artists and designers working with related materials—algorithms and microcontrollers, meteoroids and fungi, data and archives—aren’t just updating notions of craft for the twenty-first century, they are researchers and cultural critics.

Learn more about the making of HOLO 3 via the development diary. It’s an instance of ‘thinking in public,’ where Guest Editor Nora N. Khan and Team HOLO documented their process from start to finish, be it excerpts of Khan’s research conversations with Peli Grietzer, erudite introductions of themes and contributors, or design mockups and schematics.

Guest editor Nora N. Khan and fifteen luminaries question our problematic faith in and deference to AI. Exploring the limits of knowledge, prediction, language, and abstraction in computation, their collected essays and artworks measure the gap between machine learning hypotheticals and the mess of lived experience.

Universal Everything – LIVART

Universal Everything has just published a glimpse into their brand exploration for LIVART furniture.

UE experimented with LIVART on a wide design and motion exploration into dynamic typography, anthropomorphic objects and iconic figures.

The outcome is the basis for a fresh new visual language for the design of retail interiors, signage, packaging and TV commercials.

Credits

Creative Directors: Sam Renwick, Cai Matthews and Matt Pyke
Design and Animation: Chris Perry, Matt Frodsham, Joe Street
Producer: Amalie Englesson
Executive Producer: Claire Cook

www.universaleverything.com

Dropspot – Isolines

OneTenEleven recently joined Dropspot, a curated NFT Marketplace on the Cardano network, the worlds most sustainable blockchain.

Isolines is an exploration of abstract geometric formations, sliced to carve contour lines. Colours mapped to the elevation points forging unique patterns. Created in Cinema4D, Rendered with Cycles4D.

Launched late ’22 Dropspot.io already features some incredible artists including Tina Touli, Yves Peitzner & Alice Labourel.

dropspot.io

System Process Form

MuirMcNeil and Unit Editions

The ultimate typographic experiment – 7,762,392 typefaces from one of the world’s foremost typography studios.

MuirMcNeil makes typefaces that work in mysterious but mathematical ways. Using methods that are entirely contemporary, though they can seem arcane, they explore ‘parametric design systems’. And there is something about their commitment to a punchy, practical, systems-based approach that communicates far and wide.

Founded in 2009 by Paul McNeil and Hamish Muir, MuirMcNeil was established to explore the use of systematic methods in graphic design, typography and moving image. Their first publication, System Process Form, is a detailed survey of their Two type system, an extensive collection of geometric alphabets in which every stroke, shape, letterform and word is designed to correspond and collaborate in close harmony. Far from a mere catalogue of typefaces, this publication is a powerful demonstration of the beauty of analytical approaches to form-giving for visual communication, one that embraces both micro and macro views, and one whose end results can be as spectacular as they are unexpected.

Driven by numbers, rules, conditions and permutations as well as design decisions and collisions, the Two type system is a continuously evolving body of work both analog and digital, algorithmic and fortuitous, predefined and wildly unpredictable. The system comprises eight family groups, designed not as independent alphabets but as features of an expansive design space in which individual glyphs interact as variable components. A standard grid determines positioning for both shapes and spaces with every element aligning precisely, so that the superimposition of any pair of the system’s 198 modular fonts will result in a single unique instance from 39,204 possible combinations. Selected examples of these combined forms are displayed in System Process Form, along with many even more exuberant outputs composed from the millions of options afforded by the combinations of three layers.

In the editions here, exclusive to Volume, System Process Form reveals how design can be liberated from the narrow confines of individual ideas, intentions or expressions, leaving the designer free to discover infinite new organisms rather than being obliged to invent them.

vol.co/product/system-process-form/

Aesthetics are usually considered a set of principles concerned with the nature of beauty, but for both of us, systems are aesthetically beautiful in themselves.

MuirMcNeil

Audio & Geometry

After researching generative audio & geometry I came across this amazing experimental R&D project by Simon Russel using Houdini.

Simon’s Audio-Geometry-Exploration has some great insights into using Midi to generate geometry using Houdini & Cinema4D.

Maybe it is time to explore Houdini!

Here are some of my favourites.

Cables

After being part of the cables.gl private beta programme, I have been experimenting with the platform over the last few months, to say I have been impressed is an understatement.

Cables is the creative code platform I have been waiting for.

Cables is a tool for creating beautiful interactive content. With an easy to navigate interface and real time visuals, it allows for rapid prototyping and fast adjustments.

You are provided with a set of operators, such as mathematical functions, shapes, materials and post processing effects.

The platform is now open for public beta. Sign up here.

Find my Cables profile online here. I will be continuing exploring cables throughout 2020 so keep an eye on my profile.

Here are a few of my early experiments.

X-Particles Challenge 2019

My submission for XP-Challenge 2019 – X-Cloud.

Created using Cinema4D & Rendered in Cycles4D, with minmal post in After Effects.

I challenged myself to learn some of the new tools insydium’s latest release of X-Particles. xpExplosiaFX & xpFlowField were utilised to control the direction of the cloud simulation. Custom shaders were created with Cycles4D using the Point Density Texture node.

The scene was back lit with Cycles lights and volumetric lighting added with the Cycles Volume Scatter node.

Covers Re-Imagined

A rework of the classic Pink Floyd – The dark side of the moon created for Deposit photos.

Depositphotos brought together 19 artists to reimagine 19 all-time legendary record covers. Covering everything from The Beatles to Sigur Ros, from Aladdin Sane to Kid A.

Alex approached me with the brief inviting me to pick a cover and reimagine the artwork for 2017. I selected The dark side of the moon to set myself a challenge of recreating such an iconic cover.

After experimenting with 3D techniques I settled on a photographic approach, using a prism, lasers & smoke. After a session of experimentation I found the perfect setup achieving good results in camera.

With some minor adjustments in Post and some complimentary typography my cover was complete. Here is my result.

View the project here:
https://depositphotos.com/recordcovers

Memories Book Preview

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Memories team member Rishi Sodha has created a special edition of the Memories book. Using the stories and images we have in so far, he has assembled a prototype of Memories with an incredible faux leather embossed cover, and bound it by hand. Pushing his layout skills to the max and printing it on a luscious, pulpy paper stock, he’s created a marvellous object and shown just how awesome the images our artists have created will look in print.

Unfortunately, this wondrous creation won’t be available to buy, however we are moving on with the final version with the aim to make as much as we can for Maggie’s Cancer Care Centres. The prototype has given us loads of printing and layout ideas to hopefully apply in the on-sale version of the book.

Keep track of the project over at http://memories.subism.co.uk/

Also featured on www.designweek.co.uk

OFLab – Decode V&A

I participated in the OpenFrameworks Lab as part of the Decode Exhibition at the V&A museum.

I have set up a source code repository for experiments & examples.

www.code.oneteneleven.com Here you will find my code experiments & sample experiments from the weekend.

Please Download the .zip files to experiment with the examples.

As part of the drawing group the experiments are based around drawing tools and techniques along with some particle tests.

Visit www.openframeworks.cc to download & install OpenFrameworks for MAC, PC & Linux.

I will be adding further tests and setup guides to this page so keep checking back.