Wild God – Frogs

3D Typography for the cover of ‘Frogs’, the second single from Nick Cave & The Bad Seeds’ album ‘Wild God’.
Created with Cinema4D & Redshift, in collaboration with Thunderwing.

A special Limited Edition 7” on green coloured vinyl.
Wild God – Frogs

3D Typography for the cover of ‘Frogs’, the second single from Nick Cave & The Bad Seeds’ album ‘Wild God’.
Created with Cinema4D & Redshift, in collaboration with Thunderwing.

A special Limited Edition 7” on green coloured vinyl.
3D Typography for Nick Cave – Wild God
Wild God is the eighteenth studio album by the Australian rock band Nick Cave and the Bad Seeds.
The project was in collaboration with Thundering.
Read more: studio.oneteneleven.com


VSK.WORLD is dedicated to learning 3D with a certain focus on design.
Improve your rendering skills with Redshift and get a better understanding for materials, colors, textures, lights and compositions.






OneTenEleven recently joined Dropspot, a curated NFT Marketplace on the Cardano network, the worlds most sustainable blockchain.
Isolines is an exploration of abstract geometric formations, sliced to carve contour lines. Colours mapped to the elevation points forging unique patterns. Created in Cinema4D, Rendered with Cycles4D.
Launched late ’22 Dropspot.io already features some incredible artists including Tina Touli, Yves Peitzner & Alice Labourel.

I am pleased to share my latest project for The new collection from ground-breaking composer and pianist Ludovico Einaudi, ‘Einaudi Undiscovered’ which is out now.
A selection of rarities, hidden gems and unreleased tracks handpicked by Einaudi himself from his 25-year career.
My video for Main Theme, is a cinematic exploration of abstract 3D landscapes, fluid simulations & sculptural formations set to Ludovico Einaudi’s Title Track from the film “Third Murder”, one of the tracks featured in the album ‘Undiscovered’.
Taking inspiration from natural elements, Japanese landscapes & Mother Earth. There are also subtle references to the opening sequence of the 2017 film.
The landscapes were developed using displacement mapping, height maps & procedurally generated techniques.
Created on Mac utilising Cinema4D & X-Particles. Textured & rendered with Cycles4D.
Behind the scenes video now online on Vimeo.
After researching generative audio & geometry I came across this amazing experimental R&D project by Simon Russel using Houdini.
Simon’s Audio-Geometry-Exploration has some great insights into using Midi to generate geometry using Houdini & Cinema4D.
Maybe it is time to explore Houdini!
Here are some of my favourites.

My submission for XP-Challenge 2019 – X-Cloud.
Created using Cinema4D & Rendered in Cycles4D, with minmal post in After Effects.
I challenged myself to learn some of the new tools insydium’s latest release of X-Particles. xpExplosiaFX & xpFlowField were utilised to control the direction of the cloud simulation. Custom shaders were created with Cycles4D using the Point Density Texture node.
The scene was back lit with Cycles lights and volumetric lighting added with the Cycles Volume Scatter node.
A collaboration with BrandNu for Studio 234. 3D Illustrations were created based around the studio 234 logo.
Various techniques were used within Cinema4D to create the illustrations, MoGraph Effectors, Cloners, Soft bodies & X-Particles were among the techniques.
The work featured in BrandNu Book of Ideas Vol 2. Available from Amazon.





Experiments with sound modifiers using X-Particles 3.5 & Cinema4D.
This will be an ongoing series exploring the capabilities of X-Particles. Focusing on my fascination with audio & motion graphics.

Artwork for Digital Decade V – Cyberia is now online. To be featured at the exhibition 25th – 27th August 2017 @ Ugly Duck, London.
Further details of the exhibition can be found here: digitaldecade.net
Created with Cinema4D & X-Particles and rendered with Cycles4D.
Fine art, aluminium, canvas & acrylic prints are available now from Curioos.